The British position at the start of the game. After ten turns their reinforcements may arrive IF the British have issued March Orders in at least 50% of those turns. Its pretty much a case of sitting tight for Dytherin's Brigade and for the French the problem is to get their forces into action before the enemy can be reinforced ~
The British reinforcements would enter from the far side of the table, I hoped, so one regiment, supported by a section of guns, held one of the four objectives to cover their arrival ~
Le Blanc's problem is how to use his force to achieve his objective of a bridgehead across the river before Dytherin is reinforced by Wytherin-Fyre's force. Jon chose to send one force of two infantry battalions across the river to assault the second British regiment holding a second objective ~
He supported that force with a battery of horse artillery on the opposite bank. Despite the gallant lads manning the guns, no Disruption Points could be inflicted in several turns of Bombardment!
Le Blanc now advanced his second brigade of infantry, supported by a regiment of Dragoons, towards the bridge, which was one of his four objectives. Dytherin's force was inadequate to cover all four objectives, so reluctantly the passage of the bridge was not contested directly ~
Le Blanc's first brigade assaults Dytherin's position, but is beaten back by Volley Fire and picks up several Disruption Points in the process. However, the second brigade is seen in the background about to cross the river ~
Faced with being flanked by the second brigade of French infantry, Dytherin orders his left battalion to retire into Ballykilmene Manor. The French now hold two objectives and the British the remaining two. Still no sign of Wytherin-Fyre and his men!
With all the cards in play its nip and tuck now. Le Blanc sends men over the bridge in numbers ~
With no reinforcements in sight, Wytherin_fyre's second regiment flans the French on the road in an attempt to halt their assault on the manor. Once again, no Disruption Points result from their Volley fire!
The French hold the bridge and have a foothold on the enemy's side when darkness falls {the last card is played} and secure a Narrow Victory! The dice were cruel to the British cause both in Volley firing effect and in converting hits to Disruption Points. In Combat they fared much better, repulsing the impetuous French assault on their works. The decisive factor was the failure of the reinforcements to arrive, again the result of dreadful dice on my part. The game lasted 18 turns and we both agreed was very tense and surprisingly close. In the next game the French will be consolidating their position having secured a crossing while the British will be massing to destroy the invader decisively!
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